Class_name = "CBatchExplosion"
object_name = "HE_155mm_43kg_7kg_ground"

//  155   M107  M1,   =6.86,   43.2,  155

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10kg_ground.epl"
visualradius=16
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=5.0				//   
AnimationTime=1.0			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=60.6 //    ,   
TNT_equ=6.86 //       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	50,25046,	0,50093
ArmorFoug=1.8,-1,	3,1412,		0,2824
ArmorFoug=7.1,-1,				0,186
ArmorFoug=13.6,-1,				0,50

//  
ShrapnelQuantity=5915
FragmentMass=0.0025
//  : , ,  (,   )
ArmorShr=0.0,944,	62,109,	50,274,	0,438
ArmorShr=6.0,810,	36,81,	29,201,	0,322
ArmorShr=30.2,436,	4,23,	3,58,	0,93
ArmorShr=60.6,233,					0,27